But as time has gone by, the AP designers seem committed to this pattern of moderate to severe encounters with intelligent enemies being clustered together. I chalked it up to growing pains with the new RPG. In Age of Ashes as we enter the final encounters of Chapter 2, this has been really prevalent. And 2e's expectation that the party will take heal between encounters makes the idea that NPCs will stay in their room for 2 hours while their burglars/murderers sit down and "heal up" in the next room all the more unbelievable. This is more of a problem in 2nd Edition, where combining encounters makes for Extreme and often even more-difficult encounters when you combine them. I like to play monsters with at least a modicum of intelligence, so when they hear that life-and-death struggle in the next room, they will consider joining in or at least check out what's happening. However, I see a prevalence of "monsters sitting in their room waiting to die" in most dungeons in APs. I enjoy Paizo APs for the wealth of story, locations, encounters and other material that I can tailor for my needs. I am running 5 Paizo adventure paths at the moment (Age of Ashes, Agents of Edgewatch, and 2e conversions of Rise of the Runelords, Shattered Star, and Hell's Rebels).
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